Copia Gaming creates live interactive games to play at both online and in-person events. Our brand of open-ended, brainstorm-driven gameplay is highly effective at encouraging participants to think creatively, step outside their preconceptions, and generate novel ideas.

Check out the games we’ve created, and contact us at gaming@copia.is to talk about creating a game that explores the topics you care about.

Threatcast

A brainstorm game focused on how bad actors might use technology to manipulate elections. Originally commissioned by a major tech company to explore the 2020 US Presidential election, Threatcast can be adapted for other elections and similar circumstances.

Players gather online or offline and take on the roles of various competing factions, vying to influence the election by intervening with creative uses of technology.

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Money City

Explore the future of money, monetization, currency, and payments with a fun group game set in a fictional dystopian city. players take on the role of key factions with competing visions, coming up with innovative and unexpected strategies as they fight to get out from under the thumb of the all-powerful MegaCorp and shape the future.

Money City was developed as an online event game for MozFest 2021 with support from Grant For The Web. It can also be adapted for offline play at in-person events.

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Working Futures

A scenario planning game that uses a custom-made deck of cards to help explore different economic, social, political and technological trends. We used the original session of this game to produce an anthology of speculative fiction stories about the scenarios it generated.

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FutureCast

A highly adaptable strategic foresight game for bringing together groups of stakeholders to explore future scenarios. FutureCast was created in partnership with United Nations Global Pulse, and is available as an open source toolkit to run the game at your event.

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Hindsight

A lightweight game for envisioning possible tech trends and societal outcomes across the next decade. Players start with provocative headlines from ten years in the future, and then fill in the blanks for how we get there from today. We originally ran this game in 2020 to explore trends for 2030.

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HAL of Justice

This game takes place in the far future, where AI governs the world. Over the course of an hour, players take turns petitioning the AI overlords to amend policies and the audience votes as the AIs. The tone is fun and lighthearted.

We originally ran HAL of Justice at the end of the Internet Policy WIP Conference at Santa Clara Law School as a way for attendees to unwind and have fun at the end of a long day. It is readily adaptable for other events, and has only become more relevant as AI technology has advanced.

You Make The Call

A game designed for and used at multiple conferences, asking the audience to roleplay as the Trust and Safety team at a large internet social media website. Players must make hard choices about how to deal with a wide variety of controversial content, then see how their results differed from each other, and how difficult it can be to agree on a course of action.

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Machine Learning President

An event-based Presidential election simulation game that is played with ~50 people. We designed it to explore issues around the intersection of technology, politics, and money.

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Positive AI Economic Futures

A 4-hour workshop to explore positive visions for the future in a world transformed by artificial intelligence. We led 90 economists, technologists, and sci-fi authors through a series of 5 games that built out different possible futures.

This workshop was part of a broader initiative by the World Economic Forum, the Center for Human-compatable Artificial Intelligence, and X-Prize.

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If you’re interested in running one of our existing games, or creating a new game for your event, contact us at gaming@copia.is

Also check out our browser-based online games.